Emudraw · Free sub plan · Grades K–6 · 30 minutes
Drawing games lesson — teacher page
Today we will: Students will use line and gesture to generate a quick observational drawing within a set time limit.
VA:Cr1.1.3 — Generate and conceptualize artistic ideas and work · National Core Arts Standards, Visual Arts · Grade 3
Timing
Materials
Wrap up
The games (4)
1. Speed Draw — prompt: a bicycle6 min
Setup: Project the word and set the countdown. Paper and pencil only. Say: Draw today's word before the clock runs out — the time limit changes each day.
2. Blind Memory — prompt: a house with three windows and a tree beside it6 min
Setup: Project the picture for 7 seconds, then hide it and start the timer. Say: Study the picture for a few seconds, then draw it once it disappears.
3. Partial Draw — prompt: a fish (start from a curved line already on the page)6 min
Setup: Project (or print) the partial drawing so students can see the starting strokes. Say: A few strokes are already on the paper — complete the drawing of the given word.
4. Mirror Match — prompt: a butterfly (one wing is drawn, mirror the other)6 min
Setup: Project the half-picture. Remind students to draw the centre line first. Say: One half is drawn. Mirror it on the other side of the line as closely as you can.
Discussion & reflection
- • What was the hardest part of this drawing?
- • Which artistic choice are you most pleased with?
- • Describe your drawing using three adjectives.
- • What would you change if you drew it again?
Early finishers
- • Add 5 more details.
- • Add a background.
- • Add a pattern somewhere.
- • Add shading.