For teachers

Drawing Games for the Classroom

One daily set of drawing games. Lots of ways to use them.

Emudraw gives your class four fresh drawing games every day. Project the day's prompts, hand students paper and a pencil, and you're ready to go.

Use the same daily prompts as a quick warm-up, a brain break, an observation activity, an early-finisher option, or a creative way to connect with what you're already teaching.

6 ways to use today's Emudraw

1. Morning or Lesson Warm-Up

5 minutes

Project today's prompt and give students a few minutes to draw. A simple, low-pressure way to get everyone settled, focused, and ready to learn.

2. Bell Ringer

5–10 minutes

Put today's Emudraw on the board as students arrive. Everyone can start immediately — no directions to explain and no materials to distribute beyond paper and pencil.

3. Observation & Memory

5–10 minutes

Show the reference image briefly, then hide it. Students draw what they remember. Compare the different details everyone noticed.

4. Brain Break

5–10 minutes

Need a reset between activities? Give students a few minutes to draw. It's a quiet creative break that gets them away from their usual screen-based work.

5. Early Finisher

Anytime

Keep Emudraw available for students who finish their work early. They can start today's drawing game independently without needing a new assignment from you.

6. Connect It to Your Lesson

10–15 minutes

Use the day's word or image as a starting point for your own lesson. Ask students to describe what they drew, use the word in a sentence, identify shapes or symmetry, compare drawings, or make connections to what you're studying.

Keep a few printed copies handy

Prefer paper? Print today's prompts and keep them in a classroom folder. Emudraw works just as well with pencil and paper as it does on a screen.

A simple activity when you need one

No complicated setup. No special art supplies. Just today's Emudraw, some paper, and a pencil.